[CG]11/26 실습
/*
#include <stdlib.h>
#include <GL/glut.h>
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(100,100,0,0);
glViewport(0,0,300,300);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-100.0,100.0,-100.0,100.0);
glColor3f(0,0,1);
glRectf(0.0,0.0,50.0,30.0);
glViewport(300,300,300,300);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-100.0,100.0,-100.0,100.0);
glColor3f(1,0,0);
glRectf(0.0,0.0,30.0,50.0);
glViewport(0,300,100,100);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-100.0,100.0,-100.0,100.0);
glColor3f(0,1,0);
glRectf(0.0,0.0,30.0,50.0);
glFlush();
glutSwapBuffers();
}
void GNU_Keyboard(unsigned char key, int x, int y) {
if(key ==27) exit(0); // 27 ESC , 65 'A'
}
void main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
glutInitWindowSize(800,800);
glutCreateWindow("novice");
glutDisplayFunc(myDisplay);
glutKeyboardFunc(GNU_Keyboard);
glutMainLoop();
}
*/
/*
#include<GL/glut.h>//P1
void MyDisplay(){
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,1.0);
//glutSolidSphere(0.5, 20, 10);
glutWireSphere(1.1, 5, 5);
//glutWireTeapot(0.5);
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(300,300);
glutCreateWindow("OpenGL Sample Drawing");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P2 L11
void MyDisplay(){
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
//glColor3f(0.0,1.0,0.0); glutWireSphere(0.5,10,10);
glColor3f(0.0,0.0,1.0); glutWireDodecahedron();
//glColor3f(1.0,0.0,0.0); glutWireTorus(0.2,0.6,10,10);
//glutWireTeapot(0.5);
glPointSize(20);
glBegin(GL_POINTS);
glColor3f(0,0,0);glVertex3f(0,0,0);
glColor3f(1,0,0);glVertex3f(0.75,0.75,0);
glColor3f(0,0,1);glVertex3f(-0.75,-0.75,0);
glEnd();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P2 L14
void MyDisplay(){
GLfloat v[3][3] = {{0,0,0},{0.5,0.5,0},{0.25,0,0}};
glClearColor(1.0,1.0,0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef(45,0,0,1);
glTranslatef(-0.5,-0.5,0);
glBegin(GL_POLYGON);
glColor4f(1,0,0,1); glVertex3fv(v[0]);
glColor4f(0,1,0,1); glVertex3fv(v[1]);
glColor4f(0,0,1,1); glVertex3fv(v[2]);
glEnd();
glTranslatef(-0.5,-0.5,0);
glRotatef(45,0,0,1);
glBegin(GL_POLYGON);
glColor4f(1,0,0,1); glVertex3fv(v[0]);
glColor4f(0,1,0,1); glVertex3fv(v[1]);
glColor4f(0,0,1,1); glVertex3fv(v[2]);
glEnd();
glRotatef(90,1,0,1);
glBegin(GL_POLYGON);
glColor4f(1,0,0,1);glVertex3fv(v[0]);
glColor4f(0,1,0,1);glVertex3fv(v[1]);
glColor4f(0,0,1,1);glVertex3fv(v[2]);
glEnd();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
/*
#include<GL/glut.h>//P1 L14
void MyDisplay(){
GLfloat v[3][3] = {{0,0,0},{0.5,0.5,0},{0.25,0,0}};
glClearColor(1.0,1.0,0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor4f(1,0,0,1); glVertex3fv(v[0]);
glColor4f(0,1,0,1); glVertex3fv(v[1]);
glColor4f(0,0,1,1); glVertex3fv(v[2]);
glEnd();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P3 L14
void DrawTriangle(){
glColor3f(1,0,0);
glBegin(GL_TRIANGLES);
glVertex3f(0,0,0);glVertex3f(0.2,0,0);glVertex3f(0,0.2,0);
glEnd();
}
void MyDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
DrawTriangle();
glTranslatef(0.3f,0.3f,0);
glRotatef(45,0,0,1);
DrawTriangle();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glClearColor(1,1,1,0);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P3' L14
void DrawTriangle(){
glBegin(GL_TRIANGLES);
glVertex3f(0,0,0);
glVertex3f(0.2,0,0);
glVertex3f(0,0.2,0);
glEnd();
}
void MyDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(1,0,0);
DrawTriangle();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef(45,0,0,1);
glColor3f(1,1,0);
DrawTriangle();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.3f,0.3f,0);
glRotatef(45,0,0,1);
glColor3f(0,0,1);
DrawTriangle();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glClearColor(1,1,1,0);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
/*
#include<GL/glut.h>//P4 L14
void DrawTriangle(){
glColor3f(1,0,0);
glBegin(GL_TRIANGLES);
glVertex3f(0,0,0);
glVertex3f(0.2,0,0);
glVertex3f(0,0.2,0);
glEnd();
}
void MyDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
DrawTriangle();
glTranslatef(0.3f,0.3f,0);
glutWireTeapot(0.2);
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glClearColor(1,1,1,0);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P5 L14
void DrawTriangle(){
glColor3f(1,0,0);
glBegin(GL_TRIANGLES);
glVertex3f(0,0,0);
glVertex3f(0.2,0,0);
glVertex3f(0,0.2,0);
glEnd();
}
void MyDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
DrawTriangle();
glColor3f(0,0,1);
glTranslatef(-0.3f,-0.3f,0);
glRotatef(45,0,0,1);
glutWireTeapot(0.2);
DrawTriangle();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glClearColor(1,1,1,0);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P6 L14
void MyDisplay(){
GLfloat verts[3][2]={{0,0},{0.5,0.5},{0,0.5}};
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0,0,1);
glBegin(GL_TRIANGLES);
for(int k=0;k<3;k++)
glVertex2fv(verts[k]);
glEnd();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
/*
#include<GL/glut.h>//P7 L14
void init() {
glClearColor(1,1,1,1);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-100,100,-100,100);//중요
}
void MyDisplay(){
GLfloat verts[3][2]={{0,0},{100,0},{0,50}};
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(0,0,3);
glViewport(0,0,300,300);
glBegin(GL_TRIANGLES);
for(int k=0;k<3;k++)
glVertex2fv(verts[k]);
glEnd();
glColor3f(1,0,0);
glViewport(300,0,300,300);
glRotatef(90,0,0,1);
glBegin(GL_TRIANGLES);
for(int k=0;k<3;k++)
glVertex2fv(verts[k]);
glEnd();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
init();
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
/*
#include<GL/glut.h>//P7' L14
void init() {
glClearColor(1,1,1,1);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-100,100,-100,100);//중요
}
void MyDisplay(){
GLfloat verts[3][2]={{0,0},{100,0},{0,50}};
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(0,0,3);
glViewport(0,0,300,300);
glBegin(GL_TRIANGLES);
for(int k=0;k<3;k++)
glVertex2fv(verts[k]);
glEnd();
glColor3f(1,0,0);
glViewport(300,0,300,300);
glRotatef(90,0,0,1);
glBegin(GL_TRIANGLES);
for(int k=0;k<3;k++)
glVertex2fv(verts[k]);
glEnd();
glFlush();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(600,300);
glutCreateWindow("OpenGL Sample Drawing");
init();
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
#include<GL/glut.h>//P8 L14
void MyDisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1,1,1,1);
glColor3f(0,0,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef(45,0,1,1);//1중심으로 2x축 3y축 4z축 회전
glutWireTeapot(0.5);
glFlush();
}//glutSwapBuffers();
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(500,500);
glutCreateWindow("OpenGL Sample Drawing");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
#include <GL/glut.h>
#include <stdio.h>
GLfloat MyVertices[8][3] = {{-0.4,-0.2,0.6},{-0.4,0.2,0.6},{0.4,0.2,0.6},{0.4,-0.2,0.6},{-0.4,-0.2,-0.6},{-0.4,0.2,-0.6},{0.4,0.2,-0.6},{0.4,-0.2,-0.6}};
GLfloat MyColors[8][3] = {{0.0, 0.0, 0.0}, {1.0,0.0,0.0}