[CG] 12/03 실습
/*
#include <GL/glut.h> //P1 L16
void MyDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1,1,1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,1,0,0,0,0,1,0,0);
glColor3f(0,0,1);
glutWireTeapot(0.5);
glFlush();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB);
//glutInitWindowSize(300,300);
glutCreateWindow("3D");
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
/*
#include <GL/glut.h> //P2 L16
void MyDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
glPushMatrix();
glColor3f(0,0,1); glutWireTeapot(0.2);
glTranslatef(0.3f, -0.3f, 0.0f);
glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
glColor3f(1,0,1);
glutWireTeapot(0.2);
glPopMatrix();
glFlush();
}
void reshape(int w, int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1,1,-1,1,0,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB);
//glutInitWindowSize(300,300);
glutCreateWindow("3D");
glutReshapeFunc(reshape);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
/*
#include <GL/glut.h> //P3 L16
void MyDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0,0,0,0);
glPushMatrix();
glColor3f(0,0,1);
glRotatef(45,1,1,1);
glutWireTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
//glFlush();
}
void reshape(int w, int h) {
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(25,(GLfloat)w/(GLfloat)h,1,20);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,0,-3);
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
glutInitWindowSize(400,400);
glutCreateWindow("3D");
glutReshapeFunc(reshape);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
/*
#include <GL/glut.h> //P4 L16
void MyDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1,1,1,1);
glPushMatrix();
glColor3f(0,0,1);
//glScalef(2,2,2);
glRotatef(45,1,1,1);
glutWireTeapot(0.5);
glPopMatrix();
glutSwapBuffers();
//glFlush();
}
void reshape(int w, int h) {
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5,0.5,-0.5,0.5,1,20);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,0,-2);
}
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
//glutInitWindowSize(400,400);
glutCreateWindow("3D");
glutReshapeFunc(reshape);
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}
*/
#include <GL/glut.h>
static int year=0,day=0;
void MyDisplay(){
for(year=1;year<2000;year++){
for(day=1;day<5;day++){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//glClearColor(1,1,1,1);
//gluLookAt(0.1,0.1,0,0,1,0.1,0.1,0.1,0.1);
glPushMatrix();
glColor3f(1,0,0);
glutWireSphere(1,10,200);
glRotatef((GLfloat)year,0,0,1);
glTranslatef(2,0,0);
glRotatef((GLfloat)day,1,0,0);
glColor3f(0,0,1);
glutWireSphere(0.1,15,15);
glRotatef((GLfloat)year*2,0,0,1);
glTranslatef(0.7,0,0);
glRotatef((GLfloat)day*2,1,0,0);
glColor3f(1,1,0);
glutWireSphere(0.1,15,15);
glPopMatrix();
glFlush();
}
}
}
void init(void){
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
}
void Reshape(GLsizei w, GLsizei h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60, (GLfloat)w/(GLfloat)h, 1,20);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,0,-5);
}
void main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(600,600);
glutCreateWindow("Foster");
init();
glutReshapeFunc(Reshape);
glutDisplayFunc(MyDisplay);
glutMainLoop();
}