[CG] 10/01 실습
/*#include <gl/glut.h>
void init() {}
void MyDisplay(void) {
glClearColor (1.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex2f (0.0, 0.0);
glVertex2f (0.75, 0.25);
glVertex2f (0.42, 0.6);
glEnd();
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500,300);
glutCreateWindow("OpenGL Sample Drawing");
init();
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}*/
#include <gl/glut.h>
void init(void)
{
glClearColor(0.7, 0.7, 0.0, 1.0);
}
void MyDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.3, 0.0, 0.0);
glBegin(GL_TRIANGLES);
glVertex2f(0.0, 0.7);
glVertex2f(-0.3, -0.5);
glVertex2f(0.45, 0.0);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA);
glutInitWindowSize(500, 300);
glutCreateWindow("OpenGL Sample Drawing");
init();
glutDisplayFunc(MyDisplay);
glutMainLoop();
return 0;
}